DeFunk Final Prototype
Our final prototype was made in Axure and highlights the onboarding, visualization, and location editing components of the app.
Stubhub Mobile Seat Selection Process Wireframes
I did this as a design exercise for a job I was interviewing for and I'm pretty happy with how they turned out, so I thought I'd put them here. The idea was to wireframe a flow for finding and selecting tickets via a mobile web interface (provided the user already knew what game they wanted tickets for).
Dramedy: A visualization of my horribly inconsistent film viewing habits
One of the assignments for my Personal Informatics class was incredibly general: make a creative visualization of some kind of data. Since I knew I had four years of weird movie viewing habits quantified, I decided to tackle that. So here it is. Every new movie I've watched for the past 4+ years broken down by month and split up by genre. Draw your own conclusions.
DeFunk Turtle
One of the central strategies we employed in our DeFunk prototype was to encourage positivity and user investment by centering the app around a cute, friendly mascot. When you went outside of your comfort zone, the turtle could get new accessories. This was really my first drawing-in-Illustrator attempt.












